Bezier Games, Inc.

Ultimate Werewolf Artifacts Expansion

Ultimate Werewolf Artifacts Expansion - Main image
$10.32 $14.95 In stock

Category: Game

Expansion for Ultimate Werewolf (base game required to play)


In addition to their Ultimate Werewolf role card,  each player (up to 30 players) receives their own Artifact card. They secretly looks at that card, which is an Artifact with a special power. At any time during the game, the player can choose to reveal their Artifact card and use its special power. Some Artifacts, like the Cloak of the Prince, provide a direct benefit to the player with the Artifact. Others, like the Cudgel of the Old Hag, impact other players. And still others, like the Ring of Truth, provide information about another player in the game. Some Artifacts might not be to your benefit to use right away, like the Claw of the Werewolf, but others, like the Ruby of Kismet, might cause someone to reveal and activate an Artifact anyway!

This expansion provides a whole new layer to Ultimate Werewolf games, adding new strategies and tactics to your games. Each game is different, with unique combinations of artifacts in the mix.

This expansion is compatible with Ultimate Werewolf, Ultimate Werewolf Deluxe Edition (black backs), and Ultimate Werewolf Extreme.

View the rules for Artifacts

View the card reference for Artifacts

Download the Ultimate Werewolf App!

       

Customer Reviews (4.8 / 5 · 5 reviews)

Miles ★★★★★

The artifact cards finally give every player something to do even after they're eliminated, and handing one to each of the 30 people in our group turned the game into a chaotic mess of secret powers. Took a couple rounds to remember when to reveal them, but that learning curve is half the fun.

Emma ★★★★★

The artifact cards add such a great layer of secrecy—everyone’s trying to read each other’s poker faces while juggling two hidden roles. Our group of 16 got way more chaotic and fun, and the card quality feels solid for all the shuffling we did.

Leo ★★★★★

Took this to a game night with 14 people and the artifact cards flipped the whole strategy on its head—even the quietest players suddenly had a reason to scheme. The 30-player cap means I'll never outgrow it, and the secret drafting moment adds just the right tension between roles.